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    <title>How to manage pro artist graphist, without waisting time ! - BrainReactions.net Online Brainstorming</title>
    <link>http://www.brainreactions.net/brainstorms/2332</link>
    <description>BrainReactions.net Online Brainstorming</description>
    <pubDate>Tue, 01 Jul 2008 14:09:29</pubDate>
    <generator>BrainReactions.net Online Brainstorming</generator>
    <webMaster>webmaster@brainreactions.net</webMaster>
    <ttl>20</ttl>
    <item>
      <title>8. an artist has no schedule, he has only deadlines</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25391</guid>
      <pubDate>Tue, 01 Jul 2008 12:48:45</pubDate>
    </item>
    <item>
      <title>7. Wrangling artists=nailing Jell-O to a tree. It is up to you to determine what wastes your artist's time, unfortunately. Lotta work on your part, but Quick Bucks can't be part of the plan. Through thorough BG and goal-setting w/ your client, you "brand", you market shamelessly and with focused intent. If this sounds like gibberish, then a rethinking of your professional commitment to this process, and your relationship with the artist needs some hard evaluation. There are zero shortcuts to this. </title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25388</guid>
      <pubDate>Tue, 01 Jul 2008 05:17:27</pubDate>
    </item>
    <item>
      <title>6. involving a person with artistic/administrative role where multitasking skills should be available, this person will ensure . 1- Idea &amp; Concept briefing will be communicated with Administrative/Artistic approaches which will affect Design &amp; Goals 2- Evaluating artists or designers will be threw this person and more focused on time consuming and capabilities rather than $ ; with these conditions artists will be more competitive in a good way only if evaluation doesn't involves $.             thnx</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25381</guid>
      <pubDate>Mon, 30 Jun 2008 21:59:31</pubDate>
    </item>
    <item>
      <title>5. establishing goal setting,getting  deadlines and rules in a documented contract.no rushing  executions of  plans</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25378</guid>
      <pubDate>Mon, 30 Jun 2008 21:13:42</pubDate>
    </item>
    <item>
      <title>4. planning resources,time schedules and cost involved two weeks before target date</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25377</guid>
      <pubDate>Mon, 30 Jun 2008 21:09:56</pubDate>
    </item>
    <item>
      <title>3. who defines what wasted time is?  How is this calculated?</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25356</guid>
      <pubDate>Mon, 30 Jun 2008 18:58:42</pubDate>
    </item>
    <item>
      <title>2. by giving him some tools to gain time</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25284</guid>
      <pubDate>Sun, 29 Jun 2008 18:27:07</pubDate>
    </item>
    <item>
      <title>1. by limiting reflexion time about project execution</title>
      <link>http://www.brainreactions.net/brainstorms/2332</link>
      <guid>25283</guid>
      <pubDate>Sun, 29 Jun 2008 18:27:07</pubDate>
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